The use of Unreal 4 has also allowed Milestone to accurately recreate all eighteen Motocross Championship tracks as well, from Losail in Qatar, through to Teutschenthal in Germany, to Assen in The Netherlands and so on. Effects such as coloured smoke screens billowing across the crowds and tracks look sublime, and the particle effects really tie together the whole scene, allowing for incredible realism. But, once again, Unreal 4 has come to the rescue allowing for much more tangible environments. Milestone’s games are often burdened with weaker visuals and less ‘true to life’ audio than most other studios, often appearing passé alongside other titles. Being able to alter the controls and tweak the difficulty has led to MXGP3 feeling a little more ‘arcade style’ as opposed to just a motorcycle simulator, broadening accessibility for newer, less experienced players. There are a few options to tailor the difficulty level in terms of the physics, the most true to life being the ‘Pro Physics’, and also the most challenging. Not only have the graphics had a complete overhaul, but the physics, handling and actual in-game sounds are more authentic than ever. No doubt, this has improved on what Milestone can produce tenfold, especially when it comes to MXGP3. With basic gameplay improvements, a new dynamic weather system and Milestone finally ditching their outdated engine and embracing Unreal 4, this might be the game to change your mind.įirst of all, let’s talk about that long awaited, long overdue switch to a new development platform, Unreal 4 engine. However, Milestone seek to rid us of our cynicism in a number of ways with their latest official Motocross videogame release, MXGP3. They often stick to the same recipe every year with few changes in terms of gameplay, focusing more on new locations and perhaps new vehicles. It’s easy to become sceptical or perhaps even cynical about annual Motorsport games.
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