Holy water, in particular, significantly reduces the application of heavy bleeds and blight, while bandages and antivenom can be used to immediately clear characters of DoTs and control the pace of the fight. Items are your best defense as they do not use up your turn, allowing you to focus on attacks. You should bring plenty of items to this fight, because the Flesh can have up to 4 offensive actions per round, each applying blights, bleeds, and stuns. You could bring a Shieldbreaker to grant piercing to the party if you really want to. The other 3 pieces all have PROT, so it's not ideal to target them except with multiple target skills or armor piercing. One round there can be no hearts, followed by a round with several hearts. But since each piece randomly shuffles its type you won't know when or where it'll appear. They can drown the Flesh in blight, but will have a harder time reaching the boss, as the beast enemies of the area are resistant to blight.Īnother tactic is to target the heart, as this piece of the boss is the most vulnerable. If you prefer blight, then consider bringing 1-2 Plague Doctors and 1-2 Abominations. A team consisting of some combination of a Houndmaster, Flagellant, and Hellion can aggressively apply bleeds to the boss and is well-suited to fighting through the Warrens. The Hellion can also target three different ranks with bleeds. The Flagellant and Jester can add another 2 per round (for 10 per turn plus bleed debuff and 6 per turn, respectively). To stack bleeds, the Houndmaster is uncontested, able to apply 4 per round (totaling 12 passive damage per turn at highest rank). Warrens), the class might not be ideal to bring. It's also eldritch, so the Occultist benefits from a damage boost. Its blight resist is actually lower than bleed, but due to its location, bringing bleed skills are still more ideal. Most of its pieces have PROT as well, which is ignored by DoTs. Since the Flesh shares a single health bar across all of its separate pieces, it is highly vulnerable to multiple target skills and DoTs. The Heart heals whatever part is located in rank 1. All parts, except the Heart, have a high PROT and will inflict different status effect. It is possible to have multiple copies of the same part. At the start of every turn, it will morph, randomly transforming parts. The Flesh has 4 different parts in every rank with a shared health bar. The warrens had become a landfill of snout and hoof, gristle and bone - a mountainous, twitching mass of misshapen flesh, fusing itself together in the darkness. The spasmodically squirming, braying, and snorting half-corpses were heaped each upon the other, until at last I was rid of them. When excavations beneath the manor broke through into an ancient network of aqueducts and tunnels, I knew I had found a solution to the problem of disposal. I could not store such a prodigious amount of offal, nor could I rid myself of it easily, possessed as it was by unnameable things from outer spheres. Progress was halting, and the rapidly accumulating surplus of wasted flesh had become burdensome. My zeal for blood rituals and summoning rites had begun to ebb, as each attempt invariably brought only failure and disappointment. Lastly, they all share the same Health Bar, thus, all four parts are alive and active until you deplete its health to 0. ![]() Each part only has one action per round no matter what form it takes. It features 4 different parts that change each round, each of which has its own specific set of abilities and stats. Like other bosses, it has three variations (Inchoate, Unstable, and Formless). The Flesh is a boss which appears in the Warrens, after the Swine Prince.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |